It further cemented this thought in my head when my son, who has never seen a Monkey Ball game at all, came out to watch me play. Meanwhile, a boss became easier as motion controls would likely keep you rolling when proper timing and a jump to bounce his bullets back made the battle into a bump in the road. I can see it being easier to guide your monkey via subtle tweaks of a motion controller instead of the analog stick. ![]() Looking at the game with that knowledge, I really can see the effort put into the game to make it Wiimote-friendly, especially in the third level where there’s a lot of slalom-like courses. It does vastly change how these particular levels are played on a functional basis. ![]() ![]() So really, as I said before, this will boil down to controller preference.
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